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About Me Member Fantasy Artist RorekBlack18/Male/United States Recent Activity Deviant for 1 Year
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The Ways of Magic

Sun Jan 18, 2009, 1:47 PM
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The Ways of Magic in Valinor work in mysterious ways, only known and comprehended by those who train themselves in their arts. The basics of Magic in Valinor start with a simple, and yet complex process.

Thought Craft - The way of weaving magic into a physical / metaphysical form to be used as a form of energy. Thought Craft is essential for any Magic user to know, without it, spells cannot be used. Thought Craft involves the specific way of thought to use a certain type of spell. Every element of spell, including the other types of Magic, require the mage to think of a specific thing while weaving the spell. While the mage may have to think of an open flame to weave Fire and Heat Magic, they will have to think of something completely different to weave other types of Magic. Without this skill, Magic cannot be woven, and is useless.

Shaping Energy - The process of shaping Magical Energy into a specific form for a specific task. This is the next step in the process of weaving and using Magic. There are four types of Shaping that a mage uses :

Evocation - Energy sent out in a materialized form of the specific elemental school to deal a direct effect to an opponent.

Conjuration - Summoning or creating things out of seemingly nothing. Conjuration uses the natural elements or space around the user to summon and create Magical things.

Transformation / Transmutation - Altering something in one way or another, to create a seemingly new form of that object.

Divination - Magic used to reveal something that is otherwise unknown.

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There are Nine Spell Circles (9 Spell Levels) in which Magic revolves around. The more energy placed into a spell, the higher the 'level' of spell it will become. The next step in the process of using Magic is gathering the energy to use the spell you are weaving. There are four ways of doing this :

Self Derived Energy - Magical Energy that is taken from the person weaving the spell, this energy is drawn from the persons own source. Only an experienced Magic user will comprehend how to achieve this method, and normally must face a near death experience, or undergo extreme meditation to awaken a certain part of their body that allows for this energy to be drawn out naturally.

Deity / Idol Derived Energy - Magical Energy that is taken from a Deity, or other Magic user who allows their energy to be taken from. Magic users must have a pact with another Magic user to take energy from that person, and those who derive their energy from their Deity must remain in favor with that Deity at all times. This type of energy is very reliant on whether or not the Deity or Idol in question is willing to give the Magic user their energy at the particular moment in time.

Environmental Derived Energy - This is the easiest form of energy to use. This energy involves taking energy from nature itself and the natural surroundings to use for Magic weaving. If energy is taken willingly from nature, only pure and good Magic can be used from this energy. However, if energy is taken forcefully from nature, only taint and evil Magic can be used from the energy.

'The Stream' Derived Energy - This is the hardest form of energy to obtain. In Valinor, 'The Stream' refers to an invisible Magical river of energy that runs through what would seem to be an alternate dimension. Magic users who try to derive energy from 'The Stream' seemingly open a hole into this dimension, and siphon the energy directly from 'The Stream'. While Magic woven with this energy is extremely powerful, the risk of attempting to take this energy is so great, that even the most powerful Magic users in Valinor advise against doing this. Only under extreme circumstances should this type of energy ever be tried to be obtained.

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Types of Magic - The types of Magic that can be found in Valinor.

Elemental Magic :

Fire / Heat - The manipulation of heat and flames.

Water / Cold - The manipulation of water particles and drawing energy away from an area to create cold.

Wind / Lightning - The manipulation of air and friction. At higher levels, manipulating the energy of lightning.

Earth - The manipulation of earth itself.


Other Magic :

Raw Energy - Magic used as a Raw Energy, not manipulated into anything else.

Kenetic Energy - Telekinesis, Gravity, and the Forces of Physics.

Life Energy - The use of Life and the power of Life to obtain certain effects.

Dark / Taint Energy - Dark and forbidden Magic, Taint Magic being achieved at higher spell 'levels'.

Mind Altering/Illusions - Spells that effect the mind.

Creation Energy - Creating things out of nothing. The power of Creation.

Destruction Energy - Destroying things completely and utterly. The power of Destruction.

Time / Space Energy - Controlling the fabrics of Space and Time itself.

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  • Current Residence: Ask me to find out.
  • Interests: Anime, Drawing (I don't draw), Baseball, Role Playing, Computer Games
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Comments


:iconbubblyanimebabiigurl:
hey


am watching u

ur an awesome artist


wats ur msn

:)
:icontoa157:
Heya!! Thought you might just need a bit of cheerin on after the last guys comment ¬_¬ dont be nasty you!

Anyways, why is all your scraps so good!!??! Keep it up :)

--
Milk feels pain~~
:iconbarakyuuketsuki:
Hey Rorek! Let's try our best in helping them!

--
A rose that grows from concrete surpasses expectations because one would never anticipate such a beautiful flower to blossom from such a challenged and often uneven foundation.

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